Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Guide. Apply object scale for predictable distances. | Rock form - strews chunks along any guide curve or mesh and fuses them into one solid through an SDF, so the result can arch, overhang and cave in ways displacement alone cannot. Adds broad relief, fine detail, strata banding and a flattened base.
Source and setup notes
Source asset name: OMNI - Rock Form
Collection: Environment/Rocks & Cliffs
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




