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Rock Form

Rock Form for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Guide. Apply object scale for predictable distances. | Rock form - strews chunks.

22 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Guide. Apply object scale for predictable distances. | Rock form - strews chunks along any guide curve or mesh and fuses them into one solid through an SDF, so the result can arch, overhang and cave in ways displacement alone cannot. Adds broad relief, fine detail, strata banding and a flattened base.

Source and setup notes

Source asset name: OMNI - Rock Form

Collection: Environment/Rocks & Cliffs

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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