BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptUtilities
Utilities
Iterative rock generator (Repeat Nodes method, after Daniel/Blender 4.0 tutorial, rebuilt for 5.1). Feed any rough mesh; it distorts, expands+grounds the base, fills downward faces
Illustrative previewNature
Rocks & Cliffs
Fully procedural eight-family rock formations, edited mesh or curve-wall input, geometric bedding/joint erosion, basalt columns, arch controls, talus and a packed three-layer Poly
Illustrative previewNature
Stonework
Seeded boulders: domain-warped F2-F1 cellular chiseling, macro shape and fine normal displacement. Procedural PBR materials and ground seating.
Illustrative previewNature
Rocks & Cliffs
Canyon Bedding Sculpt. Non-destructive input mesh conversion; native bounded SDF rebuild, distinct joint and weathering fields, source protection and repeat-zone detail. Three fres
AI conceptUtilities
Utilities
Curve-driven rock cliff. Draw a closed curve = footprint, set Height; it fills+extrudes a block and runs the BHub_RockGen_Repeat voxel/displacement treatment to carve it into a cra
AI conceptUtilities
Utilities
Curve-driven mossy rock cliff (like image 4 / Rock2). Draw a footprint + Height; builds a block and runs the voxel rock treatment, then a lush moss material: moss accumulates on up
AI conceptUtilities
Utilities
Curve-driven rock cliff generator (proposed architecture). Draw a closed curve = footprint, set Height. Pipeline: curve->capped block->COARSE repeat-zone fBm displacement->noise TA
AI conceptUtilities
Utilities
BHub Cliff Pro - production procedural cliff/rock tool, curve-driven. Draw a closed curve = footprint, set Height. FORM: Profile menu (Mesa / Mountain / Spire / Boulder / Wall) dri
AI conceptUtilities
Utilities
BHub Cliff Pro (Face) - face-based procedural cliff/rock tool. Put this modifier on a MESH: every face becomes a cliff footprint. The faces are extruded up by Height (bottom kept a
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
Illustrative previewNature
Rocks & Cliffs
Desert Monolith Sculpt. Non-destructive input mesh conversion; native bounded SDF rebuild, distinct joint and weathering fields, source protection and repeat-zone detail. Three fre
Illustrative previewNature
Rocks & Cliffs
Fully procedural irregular rock: layered primary masses, Repeat Zone multiscale erosion, true SDF cavity cuts, warped joints, four fresh packed Poly Haven scans and procedural gras
Illustrative previewNature
Rocks & Cliffs
Fully procedural irregular rock: layered primary masses, Repeat Zone multiscale erosion, true SDF cavity cuts, warped joints, four fresh packed Poly Haven scans and procedural gras
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
Illustrative previewNature
Rocks & Cliffs
Fully procedural irregular rock: layered primary masses, Repeat Zone multiscale erosion, true SDF cavity cuts, warped joints, four fresh packed Poly Haven scans and procedural gras
Illustrative previewNature
Rocks & Cliffs
Standalone live rock generator: wall, boulder, pillar and arch; editable mesh silhouette, seeded block fusion, erosion, mixed cliff PBR and height displacement. Follow Base Mesh OF
Illustrative previewNature
Rocks & Cliffs
Grassy Weathered Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; solution pockets, ledge grass an
Illustrative previewNature
Rocks & Cliffs
Hanging Garden Spire. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; axial grooves and upright branched
Illustrative previewNature
Rocks & Cliffs
Non-destructive mesh-to-cliff conversion. Edit or extrude the input mesh; adaptive broken strata, warped joints, protected sculpting, native repeated weathering, ledge pebbles, gra
Illustrative previewNature
Rocks & Cliffs
Mossy Fissure Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; deep warped fissures, surface-proje
Illustrative previewNature
Rocks & Cliffs
Non-destructive mesh-to-cliff conversion. Edit or extrude the input mesh; adaptive broken strata, warped joints, protected sculpting, native repeated weathering, ledge pebbles, gra
Illustrative previewNature
Rocks & Cliffs
Sandstone Canyon Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; vertical scalloped flutes and se
Illustrative previewNature
Rocks & Cliffs
Scree Cliff. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; cellular block relief and grounded angular
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
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