Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. | Pro scatter - exclusion zones from an object collection and a path curve, edge falloff, camera distance culling with a viewport percentage, weighted picking from an asset collection, and animated wind sway. Reports how many points survived every mask.
Source and setup notes
Source asset name: OMNI - Scatter Pro
Collection: Points & Instances/Distribute & Scatter
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




