Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | NODEFORGE/OMNIKIT TerraForge Pro: procedural environments - desert dunes (angle of repose), mountains (ridged fBm), canyon mesas (strata terraces), volcanic islands (lava), rolling hills, arctic peaks; thermal erosion; biome masks; Poisson scatter; FlowWater-ready.
Source and setup notes
Source asset name: OMNI - Terra Forge Pro
Collection: Environment/Terrain & Landscape
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




