BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewTerrain
Terrain & Landscape
Alpine Ridgeline Terrain. Native generated grid or editable Z-up input mesh. Distinct geological profile, warped multiscale ridge detail, slope gullies, conservative grid talus tra
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
AI conceptTerrain
Terrain & Landscape
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Procedural desert - voronoi dunes sheared by
AI conceptNature
Water & Oceans
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Real-time terrain-aware procedural water: flow field, curl noise, flo
Illustrative previewTerrain
Terrain & Landscape
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Demo heightfields: island, river valley, lake basin, coastline.
Illustrative previewModeling
Modeling Tools
Mesh input. Quantizes local Z to evenly spaced levels with phase and blend controls. Use terrain or a sloped/dense mesh. Horizontal planes may not change shape. Simple subdivision
Illustrative previewTerrain
Terrain & Landscape
Incised Canyon Terrain. Native generated grid or editable Z-up input mesh. Distinct geological profile, warped multiscale ridge detail, slope gullies, conservative grid talus trans
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
Illustrative previewTerrain
Terrain & Landscape
Layered ground patch with true rock variants and wind grass, slope-aware coverage and shared PBR geology.
Illustrative previewTerrain
Terrain & Landscape
Three-blade procedural clump with time-driven wind bending and manual time override. Kinematic animation, not a flexible-body solver.
Illustrative previewTerrain
Terrain & Landscape
Fully native procedural coastal island: five landform modes, closed terraced terrain, independently seeded volumetric rock stacks and Boolean passage, beaches and coves, actual gra
AI conceptTerrain
Terrain & Landscape
CURVE INPUT: drop on a curve or connect curve geometry to the curve socket inside the node tree. Use a path with enough length for the chosen spacing. | Procedural river valley - d
Illustrative previewUtilities
Inspection Tools
Mesh input. Colors local surface slope relative to Up Direction. Writes omni_slope_degrees and omni_slope_mask. Start/End angles control the mask, Invert flips it. Uses vertex norm
AI conceptTerrain
Terrain & Landscape
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | NODEFORGE/OMNIKIT TerraForge Pro: procedural environments - desert du
Illustrative previewTerrain
Terrain & Landscape
Terraced Badlands Terrain. Native generated grid or editable Z-up input mesh. Distinct geological profile, warped multiscale ridge detail, slope gullies, conservative grid talus tr
Illustrative previewNature
Rocks & Cliffs
Fully procedural angular jointed cliffs: hierarchical primary masses, planar convex blocks, terrain terraces, irregular canyon inlets, edited mesh and curve inputs, geometric fract
AI conceptTerrain
Terrain & Landscape
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Terrain generator with hills / ridged / bill
Shared collection artTerrain
Terrain & Landscape
Studio heightfield builder: mesh projection, procedural peaks, domain warp, iterative water/sediment transport, conservative thermal erosion, terrain masks, PBR snow/rock/soil and
Shared collection artTerrain
Terrain & Landscape
Iterative heightfield water flux, suspended sediment advection, capacity erosion and deposition. Closed boundaries and positivity limiter. Artist-scale approximation, not calibrate
Shared collection artTerrain
Terrain & Landscape
Four-neighbor conservative talus relaxation on a Blender Grid. Height and tb_debris attributes. Grid vertex order and matching resolution required.
Illustrative previewTerrain
Terrain & Landscape
Volcanic Caldera Terrain. Native generated grid or editable Z-up input mesh. Distinct geological profile, warped multiscale ridge detail, slope gullies, conservative grid talus tra
Shared collection artMaterials
Wildflower Studio
Original shared flower atlas, curved plant cards, editable clumps and instanced terrain scatter with slope and patch controls.
Shared collection artNature
Wildflower Studio
Original shared flower atlas, curved plant cards, editable clumps and instanced terrain scatter with slope and patch controls.
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