BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptUtilities
Named Attributes
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Align Pro - finds a mesh's own principal axes and squares it to the w
AI conceptUtilities
Angle & Slope
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Raycast ambient-occlusion / cavity mask - 6 hemisphere samples per po
AI conceptModeling
UV Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Auto UV - unwraps any generated mesh inside the node tree: seams from
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: create a renderable wire cage from local-axis bounding box. Realizes instances. Radius controls wire thickness; Keep Input includes the source geometry. | Original OM
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: translate geometry so its bounding-box center matches Target. Does not move the object origin. Realizes instances to include them in the bounds. | Original OMNIKIT Ut
AI conceptModeling
Topology
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Clean Pro - controllable welding and cleanup on the new 5.2 merge bui
Illustrative previewUtilities
Utilities
Complex mesh UV unwrapping: orientation chart seams, artist/custom seams, angle-based/conformal flattening, island packing and checker inspection.
Illustrative previewModeling
Curve Operations
CURVE INPUT: drop on a curve or connect curve geometry to Curves. Use a path with enough length for the chosen spacing. | Bevel profile helper for curves.
Illustrative previewUtilities
Utility Nodes
CURVE: evenly resample each spline by Count or Length. Mesh inputs are converted from edges first. Output stays a curve; add Curve Tube to render it. | Original OMNIKIT Utility Nod
Illustrative previewUtilities
Utility Nodes
CURVE / MESH EDGES: sweep a circular profile along curves or mesh edges. Radius, Sides and Fill Caps control the tube. Outputs a mesh with an adjustable material. | Original OMNIKI
AI conceptUtilities
Proximity & Falloff
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry/Instances. Apply object scale for predictable distances. | Falloff mask from a bounding box.
AI conceptUtilities
Interactive Rigs
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Gizmos - viewport handles for any generator. Wire a tool's numeric in
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: move the lowest point to Ground Height along local Z while preserving X/Y positions. Realizes instances. | Original OMNIKIT Utility Nodes free pack. Geometry is the f
AI conceptUtilities
Instance Transforms
MESH INPUT: drop on a mesh, or feed mesh geometry to Instances. Apply object scale for predictable distances. | Bounding box of each instance.
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: duplicate input along Step. Count includes the first copy. Offset moves the first copy; Enable Realize for mesh processing downstream. | Original OMNIKIT Utility Node
AI conceptUtilities
Named Attributes
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Mask Pro - one mask generator for everything downstream: curvature, t
Illustrative previewUtilities
Utility Nodes
MESH: weld nearby selected vertices. Distance sets the weld threshold. Enable Realize to weld across instances. This is a weld utility, not a general topology repair tool. | Origin
Illustrative previewUtilities
Utility Nodes
MESH: displace existing vertices along normals with centered 4D noise. Subdivide your input for smooth detail. Seed offsets noise; zero Strength preserves the input. | Original OMN
AI conceptUtilities
Instance Transforms
MESH INPUT: drop on a mesh, or feed mesh geometry to Instance on Points. Apply object scale for predictable distances. | Instance geometry onto points.
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: duplicate input around a local XY circle. Input centered on its origin gives predictable placement. Count, Radius and Phase control the arrangement. | Original OMNIKI
AI conceptModeling
Voxelize & Remesh
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Smart Remesh Pro - rebuilds any mesh as an even all-quad surface. Vox
AI conceptUtilities
Distribute & Scatter
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Scatter Flex - a scatter whose placement rule you inject. The Rule so
Illustrative previewUtilities
Utility Nodes
MESH: scatter instances on faces. Default is a small orange icosphere; enable Use Object and assign Source Object for your asset. Density, Seed and Scale control the distribution.
Illustrative previewPhysics
Particles & Forces
MESH INPUT: drop on a mesh, or feed mesh geometry to Mesh. Apply object scale for predictable distances. | Edge tracer - routes paths along a mesh's own edges from scattered starts
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