Asset overview
Understand the setup.
Then make it your own.
Auto UV is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Auto UV - unwraps any generated mesh inside the node tree: seams from sharp edges, marked seams or an attribute, angle-based or conformal unwrap, island packing with margin and rotation, optional texel density, and a checker preview. Every generator can end with texture-ready UVs.
Its exposed inputs include Seam Mode, Seam Angle, Use Marked Seams, Seam Attribute, Method, Iterations, Fill Holes. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Auto UV
Collection: 22 Geometry Nodes/Mesh/UV Tools
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




