BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewNature
Anime Tree Studio
12 silhouettes, 4 shader styles, 5 packed leaf masks; per-object tint, hue, saturation, brightness and shadow/highlight palette controls. Instanced canopy and looping wind.
AI conceptModeling
UV Tools
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Auto UV - unwraps any generated mesh inside the node tree: seams from
Illustrative previewNature
Botanical Cards V2
Refined painted foliage: ten distinct plant sprites, 30 height/bend/tint variants, 18 triangles each. Packed RGBA atlas. Ten mixed presets plus path and patches.
Shared collection artNature
Botanical Style Studio
Four foliage styles, 24 planting presets, root-pinned looping wind and gusts. Includes optional dream-grade compositor in showcase. Packed textures and instanced clumps.
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Crown. Apply object scale for predictable distances. | Branch Pro - the space colonization algorithm of Runions et al. Attracto
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural fur and wool - curled strand clumps scattered by Poisson d
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural grass - flat tapered blades scattered by patch noise and s
AI conceptUtilities
Named Attributes
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Image drive - reads any image inside the node tree: a heightmap becom
Illustrative previewNature
Trees & Foliage
CURVE INPUT: draw one or more guide curves, then add this modifier. Combines Ivy Generator1–5 leaf styles. Optional Mesh Edges as Guides mode. Set Target + Attach to Surface to con
Illustrative previewArchitecture
Medieval Architectural City
Plane-driven medieval city with 8 construction families and 64 modeled variations: jetties, X braces, projecting bays, joined inn wings, hoist warehouses, stair towers, long halls and thatch. Original irregular streets. Packed AI tile textu
Illustrative previewArchitecture
Medieval Timber Shop
AI-textured medieval timber shop: stone street floor, jettied plaster upper walls, X braces, recessed displays, editable 3D sign, clay tile gable, hollow chimneys and spoked handcart. Slider, editable quad cage and module kit workflows.
Illustrative previewNature
Rocks & Cliffs
Hanging Garden Spire. Edit or extrude any input mesh to reshape the cliff. Native SDF rebuild, protected layered fractures and repeat weathering; axial grooves and upright branched
Shared collection artMaterials
Moss and Forest Floor
Original packed moss RGBA atlas on lightweight bent cards. Procedural controls and retained instances; duplicate and realize for export.
Shared collection artNature
Moss and Forest Floor
Original packed moss RGBA atlas on lightweight bent cards. Procedural controls and retained instances; duplicate and realize for export.
AI conceptNature
Trees & Foliage
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Moss Pro - moss and lichen grow where they would in nature: on upward
Shared collection artNature
Moss and Forest Floor
Original packed moss RGBA atlas on lightweight bent cards. Procedural controls and retained instances; duplicate and realize for export.
Illustrative previewArchitecture
Old Eastern Asian
AI-textured old East Asian street building: real timber framing, recessed lattice screens, sliding doors, noren, lanterns and curved ceramic roof. Slider, editable quad cage and module kit workflows. Five packed AI texture sheets.
Illustrative previewArchitecture
New York Plane City
Original irregular City Generator street and parcel workflow, packed New York brick, limestone and office facade modules. Preserves angled lots and original building silhouettes. E
AI conceptMaterials
Materials
SHADER FIELD: add inside a material or world node tree; connect the density/mask output to the intended shader input. Not a modifier. |
Illustrative previewTerrain
Terrain & Landscape
Fully native procedural coastal island: five landform modes, closed terraced terrain, independently seeded volumetric rock stacks and Boolean passage, beaches and coves, actual gra
AI conceptTerrain
Terrain & Landscape
CURVE INPUT: drop on a curve or connect curve geometry to the curve socket inside the node tree. Use a path with enough length for the chosen spacing. | Procedural river valley - d
Illustrative previewNature
Stylized Forest Generator
Editable procedural nature asset. Forest uses shared instanced trees, grasses, rocks and looping water. V2: circle, ellipse, organic, kidney and long-lake shapes; seeded shore.
Blender test renderNature
Stylized Rock Generator
Editable procedural nature asset. Forest uses shared instanced trees, grasses, rocks and looping water.
AI conceptNature
Trees & Foliage
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Draw a curve, get a tree. Recursive branching through a sin
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