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Vein Network

Vein Network for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. | Vein network - routes.

21 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Surface. Apply object scale for predictable distances. | Vein network - routes many endpoints back to a root across any surface by shortest path, producing a natural branching network: roots, leaf veins, blood vessels, frost, ivy, cracks. Paths meander with noise, avoid climbing if asked, thicken toward the root, and grow outward on a slider.

Source and setup notes

Source asset name: OMNI - Vein Network

Collection: Environment/Trees & Foliage

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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