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Moss Pro

Moss Pro for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Moss Pro - moss and.

29 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Moss Pro - moss and lichen grow where they would in nature: on upward-facing surfaces, in crevices, in patchy colonies. Fanned tufts stand on the surface normal and lichen discs crust the drier edges of each colony. Three layers - a pure-math growth controller where Grow sweeps coverage in, Dry shrinks the tufts and drives the shader, and the tuft count is estimated from surface area and flagged against a face budget; a surface core consuming only derived values. Max Tufts is an exact cap. Writes NF_moss_mask and NF_moss_wet for shading.

Source and setup notes

Source asset name: OMNI - Moss Pro

Collection: Environment/Trees & Foliage

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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