Asset overview
Understand the setup.
Then make it your own.
UV - Unwrap is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural unwrap - automatic seams, unwrap, repack and aspect correction, stored as Face Corner 2D Vector so it is a real UV map. Unwraps generated geometry that has no UVs at all.
Its exposed inputs include Name, Selection, Use Angle, Angle, Use Boundary, Use Sharp, Use Material. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - UV - Unwrap
Collection: 22 Geometry Nodes/Mesh/UV Tools
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




