Asset overview
Understand the setup.
Then make it your own.
Mask Pro is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Mask Pro - one mask generator for everything downstream: curvature, thickness, height gradient, proximity to an object, noise, or an existing attribute, all remapped through the same Contrast, Bias, Gamma, Invert, Blur and Strength controls. Writes NF_mask so other tools can read it. Preview shows the mask on the surface.
Its exposed inputs include Source, Axis, Target Range, Thickness Range, Noise Scale, Noise Detail, Attribute. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Mask Pro
Collection: 22 Geometry Nodes/Attribute/Named Attributes
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




