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T - Edge Tracer

T - Edge Tracer for Blender. MESH INPUT: drop on a mesh, or feed mesh geometry to Mesh. Apply object scale for predictable distances. | Edge tracer - routes.

12 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT: drop on a mesh, or feed mesh geometry to Mesh. Apply object scale for predictable distances. | Edge tracer - routes paths along a mesh's own edges from scattered starts to scattered sinks, using noise-weighted edge cost so routes wander, with an optional downhill bias. For veins, cracks, circuitry and water runoff.

Source and setup notes

Source asset name: OMNI - T - Edge Tracer

Collection: Physics & Solvers/Particles & Forces

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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