Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches after source changes. | ParticleFX Pro - a complete particle system on a modifier. Rate or burst emission from surface, vertices or a point, framerate independent and normalised by emitter area. Gravity, wind, drag, 4D turbulence, vortex and collision with bounce. Velocity alignment, speed stretch, and a 0-1 age your shader can read.
Source and setup notes
Source asset name: OMNI - Particle FX
Collection: Physics & Solvers/Particles & Forces
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




