BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptVisual effects
Electricity & Lightning
SETUP: assign Contacts for connected arcs. Flicker Connected/Free = 1 keeps arcs visible continuously; 0 removes them. | MESH INPUT: drop on a mesh, or feed mesh geometry to Geomet
Illustrative previewVisual effects
Arc Spark Shower
DROP ON MESH. Emits looping animated spark showers from faces. Bright heads, tapered velocity-aligned trails, gravity, wind, cooling color and birth-time bursts. Default material i
Illustrative previewCompositing
Depth & Fog
Linear-depth Beer–Lambert fog with start distance, density, tint, opacity limit and diagnostic transmittance. Zero depth disables safely.
AI conceptVisual effects
Electricity & Lightning
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Point-to-point lightning arc with noise jitt
AI conceptVisual effects
Electricity & Lightning
MESH / MESH INSTANCES: drop onto a mesh. Surface-following electrical paths, not free-air lightning. Keep Original includes the input. Apply scale for predictable thickness. Use Su
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Per-face explode with outward velocity, spread randomisation, gravity
AI conceptVisual effects
Explosions
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptPhysics
Particles & Forces
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptPhysics
Fluid & Grain
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptMotion graphics
Product Animation
A timed hero carousel genuinely stops each product at the foreground, then sends it around a quintic-eased ellipse. Position, velocity and acceleration join continuously. Hold frac
AI conceptPhysics
Cloth & Soft Body
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
Illustrative previewVisual effects
Electricity & Lightning
MESH HOST: drop onto any mesh to replace it with lightning. Nine styles via Style menu. CURVE: enable Use Input Curve in Strike mode to follow a spline. Time controls are seconds;
Illustrative previewArchitecture
Medieval Architectural City
Plane-driven medieval city with 8 construction families and 64 modeled variations: jetties, X braces, projecting bays, joined inn wings, hoist warehouses, stair towers, long halls and thatch. Original irregular streets. Packed AI tile textu
Illustrative previewArchitecture
Medieval Plane City
Original plane-driven irregular medieval town: six timber/stone facade families, one door per building, polygon-following gable/hip roofs, tall watchtowers, chimneys, cobbled lanes
Illustrative previewArchitecture
New York Plane City
Input-plane-driven city. Object/Edit scaling regenerates parcel density while keeping physical building scale. Ten prototypes across brownstones, walk-ups, lofts, stepped masonry t
Illustrative previewArchitecture
New York Plane City
Original irregular City Generator street and parcel workflow, packed New York brick, limestone and office facade modules. Preserves angled lots and original building silhouettes. E
Illustrative previewArchitecture
New York Plane City
Original irregular city with six true curtain-wall systems, three-story diagrids, projecting metal fins, blue/dark/silver/teal/bronze glazing, tall family heights, selective taper, sloped crowns and spires. Packed maps, original parcels and
Illustrative previewArchitecture
New York Plane City
Original irregular parcel city with four height/facade families, polygon-following setbacks, third-level crowns, roof cornices and wooden water towers. Plane scaling, packed textur
AI conceptPhysics
Particles & Forces
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches a
Illustrative previewVisual effects
Smoke & Clouds
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
Illustrative previewVisual effects
Smoke Studio
Fluid-baked 16-frame smoke atlas. Static, flipbook, curved 3D card and instanced-particle modes with seeded wind, velocity, fade, growth and camera facing.
Shared collection artTerrain
Terrain & Landscape
Iterative heightfield water flux, suspended sediment advection, capacity erosion and deposition. Closed boundaries and positivity limiter. Artist-scale approximation, not calibrate
Illustrative previewArchitecture
Shanty Builder
Fully procedural urban building with NEW shared AI BaseColor, Roughness and tangent normal atlases; modeled service details and floor controls.
Illustrative previewArchitecture
Garage Workshop
Procedural weathered urban garage: real recessed sliding doors, rooftop office, corrugated awnings, signage, service equipment and embedded AI atlas surfaces.
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