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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Utilities collection
Merge by Distance — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Utilities / Geometry Nodes

Merge by Distance

Explore Merge by Distance: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

3 exposed controlsGeometry Nodes
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Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Merge by Distance is a Blender Geometry Nodes asset in OmniKit’s utilities collection.

MESH: weld nearby selected vertices. Distance sets the weld threshold. Enable Realize to weld across instances. This is a weld utility, not a general topology repair tool. | Original OMNIKIT Utility Nodes free pack. Geometry is the first output. Distances use object-local units; apply scale for predictable dimensions.

Its exposed inputs include Distance, Selection, Realize. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNIKIT - Merge by Distance

Collection: 07 Utilities/Utility Nodes (10)

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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