BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: create a renderable wire cage from local-axis bounding box. Realizes instances. Radius controls wire thickness; Keep Input includes the source geometry. | Original OM
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: translate geometry so its bounding-box center matches Target. Does not move the object origin. Realizes instances to include them in the bounds. | Original OMNIKIT Ut
Illustrative previewUtilities
Utility Nodes
CURVE: evenly resample each spline by Count or Length. Mesh inputs are converted from edges first. Output stays a curve; add Curve Tube to render it. | Original OMNIKIT Utility Nod
Illustrative previewUtilities
Utility Nodes
CURVE / MESH EDGES: sweep a circular profile along curves or mesh edges. Radius, Sides and Fill Caps control the tube. Outputs a mesh with an adjustable material. | Original OMNIKI
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: move the lowest point to Ground Height along local Z while preserving X/Y positions. Realizes instances. | Original OMNIKIT Utility Nodes free pack. Geometry is the f
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: duplicate input along Step. Count includes the first copy. Offset moves the first copy; Enable Realize for mesh processing downstream. | Original OMNIKIT Utility Node
Illustrative previewUtilities
Utility Nodes
MESH: weld nearby selected vertices. Distance sets the weld threshold. Enable Realize to weld across instances. This is a weld utility, not a general topology repair tool. | Origin
Illustrative previewUtilities
Utility Nodes
MESH: displace existing vertices along normals with centered 4D noise. Subdivide your input for smooth detail. Seed offsets noise; zero Strength preserves the input. | Original OMN
Illustrative previewUtilities
Utility Nodes
MESH / CURVE: duplicate input around a local XY circle. Input centered on its origin gives predictable placement. Count, Radius and Phase control the arrangement. | Original OMNIKI
Illustrative previewUtilities
Utility Nodes
MESH: scatter instances on faces. Default is a small orange icosphere; enable Use Object and assign Source Object for your asset. Density, Seed and Scale control the distribution.
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