Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Camera cull - keeps only what the camera can see: frustum culling with a margin and object radius, distance band, projected screen-size threshold, and random thinning of distant points. Outputs Visible, LOD level, screen size, distance and screen UV so scatter tools can swap detail and skip work off-screen.
Source and setup notes
Source asset name: OMNI - Camera Cull
Collection: Optimization & LOD/Camera Culling
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




