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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Materials collection
Blueprint Paper Stock — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

Materials / Shader

Blueprint Paper Stock

Explore Blueprint Paper Stock: shader node group, source notes, editable controls and preview imagery. OmniKit review library.

5 exposed controlsShader
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Blueprint Paper Stock is a Blender shader node group in OmniKit’s materials collection.

MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Procedural fine paper grain and optional square technical grid. Apply to a paper plane; editable color, grain, grid strength and cell count.

Its exposed inputs include Paper Color, Grain, Grid Amount, Grid Color, Grid Cells. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Blueprint Paper Stock

Collection: 06 Materials/Shader Utilities

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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