Asset overview
Understand the setup.
Then make it your own.
Pro Sky 3D Cloud Density is a Blender shader node group in OmniKit’s materials collection.
Connect spatial Position in the same units as Feature Size; a constant Position produces a constant mask. SHADER FIELD: add inside a material or world node tree; connect the density/mask output to the intended shader input. Not a modifier. | Editable world-space 3D cloud density: billows, erosion and altitude envelope. Use in a bounded volume material.
Its exposed inputs include Position, Height Fraction, Coverage, Feature Size, Erosion, Seed, Detail. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Pro Sky 3D Cloud Density
Collection: 06 Materials/Shader Utilities
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




