Asset overview
Understand the setup.
Then make it your own.
Boom Smoke Pro is a Blender Geometry Nodes asset in OmniKit’s vfx collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | OMNIKIT Boom Smoke Pro: analytic billowing smoke - ring of upright pipes, orbiting clustered puffs (sub-spheres), flicker, self-rotation, jitter, expansion, rise, grow-in, ground flattening; manual time mode.
Its exposed inputs include Seed, Show Frames Only, Manual Time Mode, Manual Time, Start Frame, Time Scale, Ring Radius. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Boom Smoke Pro
Collection: 22 Geometry Nodes/VFX/Explosions
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




