BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewModeling
Profiles & Sweep
CURVE INPUT: drop on a curve or connect curve geometry to Geometry. Use a path with enough length for the chosen spacing. | Curve-following cable harness with distance-based twist,
Illustrative previewModeling
Profiles & Sweep
CURVE INPUT: drop on an open curve, or connect curve geometry to Geometry. Adjust Link Length, Spacing, Sag and trim Start/End. Apply scale for consistent link sizes. | Curve-drive
AI conceptUtilities
Utilities
Curve-driven rock cliff. Draw a closed curve = footprint, set Height; it fills+extrudes a block and runs the BHub_RockGen_Repeat voxel/displacement treatment to carve it into a cra
AI conceptUtilities
Utilities
Curve-driven mossy rock cliff (like image 4 / Rock2). Draw a footprint + Height; builds a block and runs the voxel rock treatment, then a lush moss material: moss accumulates on up
AI conceptUtilities
Utilities
Curve-driven rock cliff generator (proposed architecture). Draw a closed curve = footprint, set Height. Pipeline: curve->capped block->COARSE repeat-zone fBm displacement->noise TA
AI conceptUtilities
Utilities
BHub Cliff Pro - production procedural cliff/rock tool, curve-driven. Draw a closed curve = footprint, set Height. FORM: Profile menu (Mesa / Mountain / Spire / Boulder / Wall) dri
Illustrative previewModeling
Curve Operations
CURVE INPUT: drop on a curve or connect curve geometry to Curves. Use a path with enough length for the chosen spacing. | Bevel profile helper for curves.
Illustrative previewNature
Trees & Foliage
CURVE INPUT: draw one or more guide curves, then add this modifier. Combines Ivy Generator1–5 leaf styles. Optional Mesh Edges as Guides mode. Set Target + Attach to Surface to con
AI conceptModeling
Profiles & Sweep
CURVE INPUT: drop on a curve or connect curve geometry to Path. Use a path with enough length for the chosen spacing. | Pipe run - draw a path and get an industrial pipe with prope
AI conceptModeling
Profiles & Sweep
CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Procedural stitching - draw a curve on any mesh and get rea
Illustrative previewModeling
Profiles & Sweep
CURVE INPUT: drop on a curve or connect curve geometry to Geometry. Use a path with enough length for the chosen spacing. | Complete stitched seam finish: seven thread patterns, co
Illustrative previewModeling
Profiles & Sweep
CURVE OR EDGE MESH: drop on a curve or mesh edge path. Building Pro needs a closed footprint; Wiggle Cable needs an open guide. Play from the simulation start for dynamics. | Simul
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