BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewNature
Stonework
Seeded boulders: domain-warped F2-F1 cellular chiseling, macro shape and fine normal displacement. Procedural PBR materials and ground seating.
AI conceptUtilities
Utilities
BHub Cliff Pro - production procedural cliff/rock tool, curve-driven. Draw a closed curve = footprint, set Height. FORM: Profile menu (Mesa / Mountain / Spire / Boulder / Wall) dri
AI conceptUtilities
Utilities
BHub Cliff Pro (Face) - face-based procedural cliff/rock tool. Put this modifier on a MESH: every face becomes a cliff footprint. The faces are extruded up by Height (bottom kept a
AI conceptVisual effects
Smoke & Clouds
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Volumetric cloud from any mesh - the shape is billowed and eroded, th
AI conceptModeling
Characters
GENERATOR: drop on a mesh host; replaces it with an eye facing local -Y. Radius scales the complete eye. Parametric sclera/iris boundaries, adjustable pupil/slit, radial fibers, li
Illustrative previewNature
Rocks & Cliffs
Drop on a mesh to sculpt procedural rock, or enable Generate Base. Empty input makes a base sphere. Preview Mode lowers subdivisions. Layered strata, cracks, final flat base and em
Illustrative previewModeling
Sci-Fi
GENERATOR: drop on any mesh host (a plane is enough). Replaces input with a complete ship pointing -Y, Z up. Preset 0 exposes manual hull/wing/engine dimensions; 1 Scout, 2 Corvett
AI conceptTerrain
Terrain & Landscape
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Terrain generator with hills / ridged / bill
AI conceptUtilities
String to Curves
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | 3D text generator - extruded, bevelled text
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