Skip to content
OMNI/KIT
Blender Geometry Nodes & procedural assetsCheckout & download help
Modeling collection

Modeling / Characters / Geometry Nodes

Eye Gen

Eye Gen for Blender. GENERATOR: drop on a mesh host; replaces it with an eye facing local -Y. Radius scales the complete eye. Parametric sclera/iris.

34 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

View plans & downloads

Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

GENERATOR: drop on a mesh host; replaces it with an eye facing local -Y. Radius scales the complete eye. Parametric sclera/iris boundaries, adjustable pupil/slit, radial fibers, limbus, iris colors, BlenderKit procedural sclera veins, gaze rotation and animated pupil pulse. Cornea is an artistic transparent glossy coat compatible with Cycles/Eevee, not physical refraction. Individual layer outputs support customization. Empty material sockets use embedded defaults; custom materials may ignore color/pupil controls. Apply scale for predictable proportions. Slit now changes only pupil shading; Iris Depth and Cornea Bulge are relative to Radius.

Source and setup notes

Source asset name: OMNI - Eye Gen

Collection: Game Assets/Characters

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

These source notes reference third-party materials. Redistribution rights remain under review.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

Keep exploring

More in this category

View collection ↗