Asset overview
What this node setup does
GENERATOR: drop on a mesh host; replaces it with an eye facing local -Y. Radius scales the complete eye. Parametric sclera/iris boundaries, adjustable pupil/slit, radial fibers, limbus, iris colors, BlenderKit procedural sclera veins, gaze rotation and animated pupil pulse. Cornea is an artistic transparent glossy coat compatible with Cycles/Eevee, not physical refraction. Individual layer outputs support customization. Empty material sockets use embedded defaults; custom materials may ignore color/pupil controls. Apply scale for predictable proportions. Slit now changes only pupil shading; Iris Depth and Cornea Bulge are relative to Radius.
Source and setup notes
Source asset name: OMNI - Eye Gen
Collection: Game Assets/Characters
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
These source notes reference third-party materials. Redistribution rights remain under review.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




