BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewArchitecture
Atrium Interiors
Radial contemporary atrium: 6–12 polygon sectors, suite / gallery / alternating layouts, editable suite occupancy, guaranteed entrances, cutaway, clerestory skylight, timber slats, sofas, art, garden or reception. Packed original AI materia
Illustrative previewMaterials
Atrium Interiors
Packed original AI surface/trim/detail atlas shader. Role-aware metallic, glass, emission and restrained albedo bump. Editable texture nodes; no measured normal/height maps claimed
Illustrative previewArchitecture
Atrium Interiors
Standalone trapezoidal atrium suite bay with two radial side partitions, true door/window apertures, wood slats, seating, artwork, planter and full-height static shell collision. U
AI conceptModeling
Arrays & Duplication
GENERATOR: drop on a mesh host. Use Shelf Length derives size from the input; disable it to set Length manually. Leave Book Object empty for procedural books, or provide your own b
Illustrative previewArchitecture
Game Level Interiors
Reusable game-level cell with independently configurable wall / door sides, floor, ceiling, service furniture and static shell collision. Shared packed facility material.
Illustrative previewArchitecture
Game Level Interiors
Connected game-level facility generator: Cross / Ring / Comb hall grammar, seeded adjacent rooms, true apertures, full-height static collision, doorway and gameplay metadata, cutaw
Illustrative previewMaterials
Game Level Interiors
Packed original AI surface/trim/detail atlas shader. Role-aware metallic, glass, emission and restrained albedo bump. Editable texture nodes; no measured normal/height maps claimed
Blender test renderArchitecture
Industrial Interiors
Connected industrial indoor generator: central corridor, seeded side rooms, Cross Hub / Single Wing layouts, editable cell plan, true doors/windows, cutaway, ceiling, modeled props and services, packed original AI textures. Plan and static
Illustrative previewMaterials
Industrial Interiors
Packed original AI surface/trim/detail atlas shader. Role-aware metallic, glass, emission and restrained albedo bump. Editable texture nodes; no measured normal/height maps claimed
AI conceptArchitecture
Architecture & Modular
MESH INPUT: drop on a mesh, or feed mesh geometry to Plan. Apply object scale for predictable distances. | Wall plan - draw a floor plan as edges and get solid walls with door and
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