BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewVisual effects
Destruction & Fracture
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Fluted broken stone: SDF chips and grooves plus closed noisy Boolean
Illustrative previewModeling
Sculpted Stone
Procedural ruined stone block with editable dimensions, localized jagged edge damage, fractures, seed, quality budget and separate source proxy / damaged-point outputs. Uses Sculpted Stone Damage Pro.
Illustrative previewModeling
Sculpted Stone
Native feature-edge stone erosion modifier for an existing mesh: seeded cellular chips, bounded subdivision, spatial masking, face fissures and source-space exposure masks. Art-dir
Illustrative previewMaterials
Sculpted Stone
Fully procedural dielectric stone: dressed faces, exposed chips, mineral grain, geological strata, cracks, wetness and slope-masked lichen. Reads original rest coordinates and geom
AI conceptModeling
SDF Operations (Offset Fillet Mean)
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | OMNIKIT ShatterCarve Pro: SDF (OpenVDB) stone damage - wedge fracture
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