BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptVisual effects
Smoke & Clouds
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Volumetric cloud from any mesh - the shape is billowed and eroded, th
AI conceptVisual effects
Smoke & Clouds
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Mesh-shaped volumetric clouds with curl warp, density breakup, base f
AI conceptVisual effects
Smoke & Clouds
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural cloud generator adapted from the original OMNI - Procedura
AI conceptPhysics
Fluid & Grain
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Procedural smoke plume - looping particle pu
AI conceptModeling
SDF Operations (Offset Fillet Mean)
MESH BOOLEAN: drop on closed mesh A, choose Object B (different object), or wire Geometry B. Object B uses relative transforms; hide its render visibility yourself if unwanted. Ins
Illustrative previewVisual effects
Smoke & Clouds
MESH INPUT: drop on a mesh, or feed mesh geometry to Emitter. Apply object scale for predictable distances. Simulation: play sequentially from the start frame; reset/bake caches af
AI conceptModeling
SDF Operations (Offset Fillet Mean)
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Implicit cellular-material studio: Gyroid /
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