BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
AI conceptUtilities
Utilities
Curve-driven rock cliff. Draw a closed curve = footprint, set Height; it fills+extrudes a block and runs the BHub_RockGen_Repeat voxel/displacement treatment to carve it into a cra
AI conceptUtilities
Utilities
Repeat-Nodes rock generator: input mesh -> distort -> repeat[base expand, ground clamp, voxel re-mesh increasing resolution, coherent random displacement] -> edge-angle + displacem
Illustrative previewModeling
Voxelize & Remesh
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Voxelize - turns any mesh into a grid of cubes, bricks or points snap
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