Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Voxelize - turns any mesh into a grid of cubes, bricks or points snapped to an exact voxel size: solid or hollow shell, block gap and bevel, LEGO-style studs, your own block object, and a build animation that assembles bottom-up, randomly, from the centre or top-down.
Source and setup notes
Source asset name: OMNI - Voxelize
Collection: Volume & SDF Grids/Voxelize & Remesh
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




