Asset overview
Understand the setup.
Then make it your own.
Brick Wall is a Blender Geometry Nodes asset in OmniKit’s buildings collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Curve. Apply object scale for predictable distances. | Turns any curve into a brick wall - even segment subdivision, running-bond row offset, corner welding, mortar gaps, per-brick jitter/rotation/size, missing bricks and procedural bevel. Writes a per-brick colour attribute.
Its exposed inputs include Brick Length, Brick Height, Brick Depth, Rows, Mortar, Poly Corners, Jitter. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Brick Wall
Collection: 22 Geometry Nodes/Modeling/Architecture & Modular
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




