Skip to content
OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Buildings collection
City Pro — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

Buildings / Geometry Nodes

City Pro

Explore City Pro: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

15 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

View planned membership

Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

City Pro is a Blender Geometry Nodes asset in OmniKit’s buildings collection.

GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | City Pro - a skyscraper city from overall Width, Depth and Lot Size: a grid of lots with roads cut every few lots, building heights snapped to whole floors and weighted toward downtown, footprints shrunk by road width and a per-lot gap, and setback tiers stacked on the taller towers. Three layers - a pure-math block controller that derives lot counts and the height band and flags when the city exceeds the face budget; a building core consuming only derived counts. Pairs with Traffic Pro on the road curves.

Its exposed inputs include Width, Depth, Lot Size, Road Width, Block Lots, Seed, Height. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - City Pro

Collection: 22 Geometry Nodes/Modeling/Architecture & Modular

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

Keep exploring

More in this category

View collection ↗