Asset overview
Understand the setup.
Then make it your own.
Effector is a Blender Geometry Nodes asset in OmniKit’s motion collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Instances. Apply object scale for predictable distances. | Effector for any instance stream - All, Sphere, Linear or Noise falloff driving position, rotation and scale offsets plus per-clone randomisation.
Its exposed inputs include Falloff, Strength, Invert, Center, Radius, Softness, Direction. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Effector
Collection: 22 Geometry Nodes/Motion Graphics/Effectors
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




