Skip to content
OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Motion collection
Audio - Bars — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

Motion / Geometry Nodes

Audio - Bars

Explore Audio - Bars: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

15 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

View planned membership

Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Audio - Bars is a Blender Geometry Nodes asset in OmniKit’s motion collection.

GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. Assign a Sound datablock; silence/zero is expected without audio. | N-bar audio spectrum - a Repeat Zone samples one log-spaced FFT band per bar, so 32 or 64 bars span the audible range evenly. Row or radial layout, per-bar delay for trailing waves, each bar carrying NF_amp for shading.

Its exposed inputs include Sound, Bars, Min Hz, Max Hz, FFT Size, Window, Gain. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Audio - Bars

Collection: 22 Geometry Nodes/Motion Graphics/Cloners

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

Keep exploring

More in this category

View collection ↗