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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Motion collection
Plexus — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Motion / Geometry Nodes

Plexus

Explore Plexus: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

7 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Plexus is a Blender Geometry Nodes asset in OmniKit’s motion collection.

MESH INPUT: drop on a mesh, or feed mesh geometry to Points. Apply object scale for predictable distances. | Plexus - connects nearby points with links. Each pass reshuffles the cloud into groups so Index of Nearest returns a different neighbour, giving several distinct links per point rather than one. Distance-culled, optional tubes and node spheres.

Its exposed inputs include Links, Max Distance, Seed, Thickness, Profile Sides, Keep Points, Point Size. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Plexus

Collection: 22 Geometry Nodes/Motion Graphics/Cloners

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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