Asset overview
Understand the setup.
Then make it your own.
Cloner is a Blender Geometry Nodes asset in OmniKit’s motion collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Clone. Apply object scale for predictable distances. | C4D-style cloner - Grid, Honeycomb, Linear or Radial - feeding a geometry or a collection with random picking. Writes a clone index attribute for effectors.
Its exposed inputs include Mode, Count X, Count Y, Spacing, Radius, Direction, Use Collection. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Cloner
Collection: 22 Geometry Nodes/Motion Graphics/Cloners
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




