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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Buildings collection
Electric Arc — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

Buildings / Geometry Nodes

Electric Arc

Explore Electric Arc: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

12 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Electric Arc is a Blender Geometry Nodes asset in OmniKit’s buildings collection.

GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Point-to-point lightning arc with noise jitter, sag, end taper and frame-stepped flicker. Outputs a tapered tube mesh.

Its exposed inputs include Start, End, Segments, Jitter, Detail Scale, Sag, Flicker Rate. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Electric Arc

Collection: 22 Geometry Nodes/VFX/Electricity & Lightning

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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