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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Buildings collection
Lightning — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

Buildings / Geometry Nodes

Lightning

Explore Lightning: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

23 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Lightning is a Blender Geometry Nodes asset in OmniKit’s buildings collection.

CURVE INPUT: drop on a curve or connect curve geometry to Curve. Use a path with enough length for the chosen spacing. | Realistic lightning strike - jittered bolt with pinned endpoints, recursive branch generations that grow in sync with the parent, length-based thickness hierarchy, and a strike flash that fades and drops the branches on contact. Writes NF_bolt for the emission shader.

Its exposed inputs include Strike, Levels, Seed, Resolution, Jitter, Jitter Scale, Jitter Detail. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Lightning

Collection: 22 Geometry Nodes/VFX/Electricity & Lightning

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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