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Independent procedural assets for BlenderReview build · TEST payments only
Materials collection
Flow Water Pro - Water Shader — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Materials / Shader

Flow Water Pro - Water Shader

Explore Flow Water Pro - Water Shader: shader node group, source notes, editable controls and preview imagery. OmniKit review library.

13 exposed controlsShader
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Flow Water Pro - Water Shader is a Blender shader node group in OmniKit’s materials collection.

Requires the companion water generator attributes nf_depth, nf_foam, nf_uv1, nf_uv2 and nf_blend for its intended shading. MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Beer-Lambert depth tint, flow-mapped detail normals, foam breakup, shallow clarity (Eevee + Cycles).

Its exposed inputs include Shallow Color, Deep Color, Absorption, Shallow Clarity, Foam Color, Foam Scale, Foam Contrast. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Flow Water Pro - Water Shader

Collection: 04 Environment/Water & Oceans

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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