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Island Hull Pro

Island Hull Pro for Blender. MESH INPUT. Creates one convex hull per disconnected vertex island, or one hull for the entire mesh. Hull Scale expands around.

8 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

MESH INPUT. Creates one convex hull per disconnected vertex island, or one hull for the entire mesh. Hull Scale expands around each hull bounding-box center; not a fixed-distance margin. Generates proxy meshes with an embedded/custom material and omni_hull_id. Convex hulls fill concavities and holes; this is not convex decomposition of a connected object or automatic collider export. Degenerate coplanar/line islands cannot produce closed volumetric hulls. Bypass restores source. See Precision Modeling Examples scene. AI preview is illustrative.

Source and setup notes

Source asset name: OMNI - Island Hull Pro

Collection: 07 Utilities/Modeling Tools

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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