Asset overview
Understand the setup.
Then make it your own.
Knot Stripe Finish is a Blender shader node group in OmniKit’s materials collection.
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Longitudinal stripes with periodic sine/cosine coordinate reconstruction; two colors, count, width, travel, metallic and roughness. Companion to OMNI - Knot Weaver Pro.
Its exposed inputs include Body Color, Stripe Color, Stripe Count, Stripe Width, Travel, Metallic, Roughness. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Knot Stripe Finish
Collection: 06 Materials/Surface Masters
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




