Asset overview
Understand the setup.
Then make it your own.
Terra Forge Pro - Terrain Shader is a Blender shader node group in OmniKit’s materials collection.
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Layered biome terrain shader for OMNI - Terra Forge Pro (strata, ripples, snow, lava).
Its exposed inputs include Sand Color, Sand Shadow, Rock Color, Strata Color, Grass Color, Grass Dry, Dirt Color. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Terra Forge Pro - Terrain Shader
Collection: 06 Materials/Surface Masters
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




