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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Materials collection
Super Shape Finish — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Materials / Shader

Super Shape Finish

Explore Super Shape Finish: shader node group, source notes, editable controls and preview imagery. OmniKit review library.

5 exposed controlsShader
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Super Shape Finish is a Blender shader node group in OmniKit’s materials collection.

MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Companion supershape finish: latitude/rib color blend, exposed two colors, contrast, metallic and roughness. Reads NF_super_latitude and NF_super_rib.

Its exposed inputs include Low Color, High Color, Metallic, Roughness, Band Contrast. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Super Shape Finish

Collection: 06 Materials/Surface Masters

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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