Asset overview
Understand the setup.
Then make it your own.
Super Shape Finish is a Blender shader node group in OmniKit’s materials collection.
MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Companion supershape finish: latitude/rib color blend, exposed two colors, contrast, metallic and roughness. Reads NF_super_latitude and NF_super_rib.
Its exposed inputs include Low Color, High Color, Metallic, Roughness, Band Contrast. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Super Shape Finish
Collection: 06 Materials/Surface Masters
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




