Asset overview
Understand the setup.
Then make it your own.
Data Publish is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Data Publish - attach a named data bundle to a geometry so other objects can read it. Four float channels, a vector and a whole geometry payload ride along with the mesh across modifier and object boundaries, with no attributes, drivers or custom properties. Pair with Data Read on the receiving object. Built on the 5.2 geometry bundle nodes.
Its exposed inputs include Value 1, Value 2, Value 3, Value 4, Vector. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Data Publish
Collection: 22 Geometry Nodes/Attribute/Named Attributes
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




