Asset overview
Understand the setup.
Then make it your own.
Image Drive is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Image drive - reads any image inside the node tree: a heightmap becomes real displacement, a painted mask controls where things scatter, and the sampled value, colour and threshold mask are exposed as outputs and attributes for any other tool. Map by UV, fitted bounds, or world position; pick a channel, invert, contrast, blur.
Its exposed inputs include Channel, Mapping, Scale, Offset, Rotation, Invert, Contrast. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Image Drive
Collection: 22 Geometry Nodes/Attribute/Named Attributes
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




