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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Motion collection
Displace Normal — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Motion / Geometry Nodes

Displace Normal

Explore Displace Normal: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

5 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Displace Normal is a Blender Geometry Nodes asset in OmniKit’s motion collection.

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Displace geometry along its normals.

Its exposed inputs include Selection, Position, Normal, Displacement, Decimal Shift. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Displace Normal

Collection: 22 Geometry Nodes/Deformers/Wave & Noise Deform

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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