Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural dungeon generator - random cell layout or your own floorplan, extruded walls with thickness and separate wall/top/floor materials, plus wall decor, torches and floor props placed by face normal with width filtering.
Source and setup notes
Source asset name: OMNI - Dungeon Maker
Collection: Modeling/Architecture & Modular
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




