Asset overview
What this node setup does
FLOOR REGION INPUT: use a flat horizontal mesh representing the room footprint. Leave Board Object empty for procedural boards or assign a custom board. Adjust Pattern, Board Length/Width, Thickness and Clip To Room. | Floor generator - lay boards or tiles over any room shape. Running bond, stack, herringbone and diagonal patterns with per-row stagger, board length and height variation, chamfered edges and automatic trimming to the room outline.
Source and setup notes
Source asset name: OMNI - Floor Gen
Collection: Modeling/Architecture & Modular
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




