BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
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607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER GEOMETRY NODES & PROCEDURAL ASSETS
607 assets. Browse by subject, node type, subcategory and tags.
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BLENDER ASSET LIBRARY
Geometry Nodes, procedural shaders and tools for your next scene.
Illustrative previewArchitecture
Architecture & Modular
MESH GENERATOR: drop on a mesh host. Style uses the original b1-b30 facade tiles; b24 is new procedural infill. Set Width/Depth/Storeys or Use Input Bounds for a rectangular footpr
Illustrative previewArchitecture
Smart Facade
AI-textured procedural townhouse: authored plaster, ashlar, zinc roof, 1D trim and portrait detail atlas mapped onto real openings, modeled doors, windows, dormers, awnings and chi
Illustrative previewArchitecture
Atrium Interiors
Radial contemporary atrium: 6–12 polygon sectors, suite / gallery / alternating layouts, editable suite occupancy, guaranteed entrances, cutaway, clerestory skylight, timber slats, sofas, art, garden or reception. Packed original AI materia
Illustrative previewMaterials
Atrium Interiors
Packed original AI surface/trim/detail atlas shader. Role-aware metallic, glass, emission and restrained albedo bump. Editable texture nodes; no measured normal/height maps claimed
Illustrative previewArchitecture
Atrium Interiors
Standalone trapezoidal atrium suite bay with two radial side partitions, true door/window apertures, wood slats, seating, artwork, planter and full-height static shell collision. U
Illustrative previewArchitecture
Shanty Builder
AI photo-plane modular brick building. Procedural four-sided facade assembly, floor stacking, glass/trim relief, vents, cornice dentils and fire escape; exploded blocks control.
AI conceptModeling
Topology
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Clean Pro - controllable welding and cleanup on the new 5.2 merge bui
AI conceptUtilities
Utilities
Curve-driven rock cliff generator (proposed architecture). Draw a closed curve = footprint, set Height. Pipeline: curve->capped block->COARSE repeat-zone fBm displacement->noise TA
Illustrative previewArchitecture
Shanty Builder
NEW coastal salvage 16-tile AI image atlas, isolated material/node dependencies, editable quad blockout and modeled shanty details.
Blender test renderArchitecture
Shanty Builder
Procedural prop with NEW coastal salvage shared texture atlas.
Blender test renderArchitecture
Shanty Builder
Procedural prop with NEW coastal salvage shared texture atlas.
Blender test renderArchitecture
Shanty Builder
Procedural prop with NEW coastal salvage shared texture atlas.
Illustrative previewArchitecture
Roads & Cities
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Repeat-zone library: six floor-quantized bui
Illustrative previewArchitecture
Architecture & Modular
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural dungeon generator - random cell layout or your own floorpl
AI conceptArchitecture
Architecture & Modular
CURVE INPUT: drop on a curve or connect curve geometry to Path. Use a path with enough length for the chosen spacing. | Fence and railing generator - draw a path and get posts at s
AI conceptArchitecture
Architecture & Modular
FLOOR REGION INPUT: use a flat horizontal mesh representing the room footprint. Leave Board Object empty for procedural boards or assign a custom board. Adjust Pattern, Board Lengt
Illustrative previewArchitecture
Game Level Interiors
Reusable game-level cell with independently configurable wall / door sides, floor, ceiling, service furniture and static shell collision. Shared packed facility material.
Illustrative previewArchitecture
Game Level Interiors
Connected game-level facility generator: Cross / Ring / Comb hall grammar, seeded adjacent rooms, true apertures, full-height static collision, doorway and gameplay metadata, cutaw
Illustrative previewMaterials
Game Level Interiors
Packed original AI surface/trim/detail atlas shader. Role-aware metallic, glass, emission and restrained albedo bump. Editable texture nodes; no measured normal/height maps claimed
Illustrative previewArchitecture
Harbor Blockout
EDIT YOUR INPUT MESH: extrude quad faces to grow the building. Facade panels, windows, balconies and roof props follow your mesh. No generated tower layout.
Illustrative previewArchitecture
Harbor Foundry
Twin-wing procedural harbor complex, new packed texture atlas, bridges, modeled tanks, HVAC, solar canopies and cargo. Exterior concept generator; inspect prop intersections at ext
Architecture
Smart Facade
Heritage building toolkit: ruled shopfronts, true window openings, shutters, stone balconies, mansard roof, domes and RGB material masks. Editable quad cage and module kit workflow
Blender test renderArchitecture
Industrial Interiors
Connected industrial indoor generator: central corridor, seeded side rooms, Cross Hub / Single Wing layouts, editable cell plan, true doors/windows, cutaway, ceiling, modeled props and services, packed original AI textures. Plan and static
Illustrative previewMaterials
Industrial Interiors
Packed original AI surface/trim/detail atlas shader. Role-aware metallic, glass, emission and restrained albedo bump. Editable texture nodes; no measured normal/height maps claimed
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