Asset overview
What this node setup does
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Impact shockwave - an expanding ring from one point and time, with trailing ripples, energy falloff, a permanent crater behind the front, and a decaying screen-shake value. Outputs the ring mask and radius so dust, debris and cracks can ride the same wave.
Source and setup notes
Source asset name: OMNI - Impact
Collection: VFX/Impacts & Shockwaves
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




