Asset overview
What this node setup does
EMITTER REQUIRED: drop on a mesh host and assign a mesh object to Emitter. Place it above Floor; host geometry is not the source. Play sequentially from frame 1, then reset/bake after input changes. Rate controls emission; gravity, friction and bounce control settling. Build Surface converts grains to a pile; Scatter Grains adds render detail. Use preview quality while adjusting.
Source and setup notes
Source asset name: OMNI - Sand Pour
Collection: Physics & Solvers/Fluid & Grain
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




