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Sand Pour

Sand Pour for Blender. EMITTER REQUIRED: drop on a mesh host and assign a mesh object to Emitter. Place it above Floor; host geometry is not the source. Play.

25 exposed controlsGeometry Nodes
Paid asset

Paid plans provide the OmniKit Nodes Only ZIP through Lemon Squeezy. Check the product details at checkout for included files.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

What this node setup does

EMITTER REQUIRED: drop on a mesh host and assign a mesh object to Emitter. Place it above Floor; host geometry is not the source. Play sequentially from frame 1, then reset/bake after input changes. Rate controls emission; gravity, friction and bounce control settling. Build Surface converts grains to a pile; Scatter Grains adds render detail. Use preview quality while adjusting.

Source and setup notes

Source asset name: OMNI - Sand Pour

Collection: Physics & Solvers/Fluid & Grain

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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